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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
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Turrican II - PC
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Super Stardust - AmigaAGA
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Game info
MasterSystem

Shinobi

Shinobi
GenreArcade Action
DeveloperSEGA R&D 2
PublisherSEGA
Released1989
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Shinobi is an excellent (and very famous) arcade action game debuted in 1987 in the arcades by Sega. The game was converted to multiple home computer systems and video game consoles. The Nintendo NES version was developed in 1989.
 
Review
ShinobiSTORY / GAMEPLAY
Since its debut, the game was featured in eleven official Shinobi titles, in many gaming systems. The story goes as this: You control a master ninja named Joe Musashi who has to stop a crime organization called "Zeed". The "Zeeds" are kidnapping children from the Oboro clan to demand ransoms from their relatives or to do some experiments for their own purposes. Through five missions of gradually increasing difficulty, Joe Musashi must fight his way to Zeed's headquarters and free all the hostages before confronting some formidable fighters known as the "Ring of Five" who appear at the end of each level. The game's five missions are split into three or four stages in which Musashi must rescue all the captive children before he is allowed to complete the stage. There are also some levels in first person mode, in which you throw shurikens to destroy targets and gain bonuses. Shinobi's main weapon is the "shuriken" (aka the throwing ninja star-blade) and a knife that's used for close encounters. As an extra weapon, Joe can use a gun collected by killing some enemies, but with limited ammunition. One of the most important moves in the game is Shinobi's somersault, performed by tapping the jump-button a second time and needs some strategic timing. Overall, the game is a masterpiece in every version and needs some nice gaming skills to complete!

GRAPHICS / SOUND
The MS Shinobi version is done greatly featuring good graphics, sound FX and including the original music score from the coin-op. Technically it's much like the NES version. The sprites' animation might be a bit "jerky" in some places but this does not have any negative effect to the whole "Ninja" experience.
 
Screenshots
  • Shinobi
  • Shinobi
  • Shinobi
  • Shinobi
  • Shinobi
  • Shinobi
 
Gameplay sample
 
Comparable platforms
Nintendo NES
SEGA Master System
 
 
Hardware information

Sega Master System

Sega Master SystemCPU: 8-bit Zilog Z80A at 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: Texas Instruments TMS9918A
Up to 32 colors on screen (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
Screen resolutions 256x192 and 256x224. PAL/SECAM also supports 256x240
8x8 pixel characters, max 463 (due to VRAM space limitation)
8x8 or 8×16 pixel sprites, max 64
Horizontal, vertical, and partial screen scrolling
SOUND: Texas Instruments SN76489, 4 Texas Instruments SN76489, 4 channel mono sound
Yamaha YM2413, mono FM synthesis
read more...
The Sega Master System (default) color palette
6bit RGB 64-color palette (32 on-screen)
 
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